Copyright: Winju ® 1993-1995 Quid Pro Quo Software


Contents
Contents for Winju Help

Winju is a board game based on the ancient oriental game of Go.  Winju is very similar to the Go-based game of Renju.  Renju which means five-in-a-row in Japanese, is very popular in Asia.

To learn how to use Help, press F1.

Introduction

Rules of the Game

How To...

Change the Options

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Rules of the Game

1 	Renju is a two player game, Red is played by you and Black is played by the computer.  Red always plays first.

2 	Players alternate placing single stones on vacant squares.

3 	Play continues until a win or tie occurs.

4 	By default forks are illegal; however, you may change this under options.  If an illegal fork is formed each of the offending stones will be marked with a blue circle and a warning box will appear.  The last stone played will be removed from the board and you must choose a new square to play a stone on.

5 	Players must take their turn, you may not pass.  If there are no legal moves left the game is a tie.


Change the Options

Winju has a number of options that allow you to adapt the game to your needs.  Once you have become comfortable with the basic rules you should try changing some of the options.  Simply changing the Level or toggling Forks to legal will make the game very different.  If you make forks legal, toggle Pair Capture off and set the Level to easy Winju becomes an excellent game for children.

The menus for Winju are explained below

Game

Menu to start a new Game (New), save game in progress(Save or Save As) and quit the program(Exit).  You may also go back one move using the Undo command.  Pressing Alt + Backspace is the same as clicking Undo.  Once you use the Undo feature you may replay the last move by clicking Redo.

Handicap

Gives the computer a handicap.  You may choose to give the computer a 0 to 10 stone handicap.  The number you choose represents the number of computer stones that will randomly be placed on the board when a new game starts.

Level

Choose between three levels of logic for the computer moves.

Forks

Choose whether forks will be legal or illegal.

Captures

Choose whether pair captures are permitted or not.


Forks

A fork is formed when two rows of exactly three stones meet at a common pivot point.  The only exception to this rule is if five stones form a straight line - that is a win not a fork.  Ant time that a fork is formed (when forks are illegal) blue circles will surround the stones that form the fork.  The last stone will be removed and the player must choose a new stone location.  You will quickly learn what a fork is!  Everytime a fork is formed a message will tell you.


Go

A game from the orient that has been played for over 2000 years.  Today Go is very popular in Asis and is probably the most plyed game in the world!  Go is similar to Chess in the level of strategy required to play effectively.  Simpler versions of Go include Renju, Moku and Pente.


Pair Capture

To capture a pair of stones you must trap exactly two of your opponents stones between two of your own.  Captures must be aggressive, if an opponent puts stones between yours that is not a capture.


Stone

The playing pieces in Winju are called stones.


Tie

A tie is declared when the next player has no legal moves or the next player has played all of their stones.


Win

You win when you have exactly five stones in a row.  The line of stones may be vertical, horizontal or diagonal.  The line must be exactly five stones - six or more in a row does not count as a win!  A player may also win by capturing five or more pairs of their opponents stones, providing pair captures has not been toggled off.